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priest & knight 4th job的skill和解释(更新, 增加了paladin's skill)
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发表于 9-1-2007 08:04 PM
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priest的skill好美啊~ 我也要 |
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发表于 9-1-2007 08:08 PM
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发表于 9-1-2007 08:15 PM
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4th job 总共有 241 SP
以上的 skill 130SP
所以剩下 111 SP
MANA REFLECTION 30SP
QUANTUM EXPLOSION 30SP
所以剩下 51SP
要怎样用啊... |
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发表于 9-1-2007 08:19 PM
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wah liew....那招genesis厉害....我要学zzz |
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发表于 9-1-2007 08:57 PM
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genesis
是全屏吗?像dragon roar?只能打undead monster? |
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发表于 9-1-2007 09:06 PM
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没有看介绍吗?
一个 screen 酱子咯..
很美
可是慢 |
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发表于 9-1-2007 09:48 PM
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哇! 好有形喔!
看来我要冲我的 cleric 了
我要龙龙 |
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楼主 |
发表于 10-1-2007 01:48 AM
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回复 #6 jason5055 的帖子
这楼我决定保留..
做为knight 4th job的skill和解释
让各位旧等了, 这是部分knight 4th job的skill和解释
可能会有一些部分缺少了
慢点我会更新的
这是技能解释...
先从所有warrior共有的技能开始...
第一项技能:
Maple Hero
Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone
第二项技能:
Awaken / Hero's Will
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
第三项技能:
Monster Magnet
Type: Active
Description: Pull a monster from a distance.
Max Level 30: 21 MP, 200% distance, 95% success rate.
Comment: It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Monster Magnet's accuracy is the same as your ability to hit the enemy.
第四项技能:
Stance
Type: Active
Description: You will be not pushed back by monsters with this skill activated.
Max Level 30: 50MP 300sec 90% chance of not getting KBed by monsters.
Comment: This skill would save some moving time while training. Whether or not it plays a significant purpose we'll have to wait and see. Although if it was 100% it would have been very very helpful but apparently that is not the case.
第五项技能:
Rush / Charge
Type: Active
Description: A dash attack that pushes up to 15 targets.
Max Level 30: 50MP, 130% attack power, up to 15 targets.
Comment: A very fast dash attack that in addition to doing decent damage, Rush also stack the mobs up front. This skill gets rid of the movement disadvantage of warriors. Note that, you cannot use Rush unless there are actual enemies in front of you (like Assaulter). Rush does not actually give any movement unless there are actual monsters within range (see sample animation pictures below). Previously a Dark Knight exclusive, Rush is now available to all warriors. Since patch 1.2.71, Rush's travel distance will be determined by skill level.
第六项技能passive的, 没有图片)
Achilles Heel / Hard Skin
Type: Passive.
Description: Your armor is permanently strengthened; enemy damage is reduced.
Max Level 30: 15% Physical Damage Reduction
Comment: Passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage. Available to all warriors.
接着是paladin的专有技能 :
Blocking
Type: Passive
Description: When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status.
Requires the use of a shield.
Max Level 30: 15% chance to Block, immune for 2 seconds.
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block. Since patch 1.2.71, Blocking will completely block attacks at given success rate. Success rate is dependant on the skill level.
第二招技能有两项)
Holy Charge (Sword)
Type: Active
Description: The power of the sage is given to the Sword, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Charge of the holy family. Currently the most powerful charge of the 4.
Divine Charge (Hammer)
Type: Active
Description: The power of the sage is given to the Hammer, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Holy Charge for blunt weapons.
第三招技能没图, passive的)
Endless Blow/Advanced Charge
Type: Passive
Pre-requisite: Charge Blow Lv. 30
Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
Max Level 10: Charge Blow attack power 350%, 100% probability of keeping your elemental charge when using Charge Blow.
Comment: This passive ability lets a Paladin to spam charge blow endlessly. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
第四招技能多图, 包括了火, 冰, 雷, 圣属性的blast)
Fighting Spirit/Blast
Type: Active
Description: Stab a fireceful blow with your charged power into an enemy.
Max Level 30: 24 MP, 550% attack power
Comment: A single target attack with a brand new animation (unique for each charge). Spirit does not activate final attack, and nor does it discharge your element. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.
以下是各属性的图片介绍:
无属性
火属性
冰属性
雷属性
圣属性
第五招技能这个要谢谢伟哥提供, 因为我找不到 )
Sanctuary
Type: Active
Description: While using any Charge, summons a spiritual hammer to unleash a powerful shockwave.
LVL 30, MP60, Weapon Attack 900%, cooldown time 100 sec.
Comment: Use large hammer to hit the floor, up to 15 monsters, make them HP to 1. You can use this skill even with a sword equipped.
[ 本帖最后由 Vex005 于 16-4-2007 01:29 PM 编辑 ] |
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发表于 10-1-2007 07:31 AM
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原帖由 MindTeaser 于 9-1-2007 08:15 PM 发表
4th job 总共有 241 SP
以上的 skill 130SP
所以剩下 111 SP
MANA REFLECTION 30SP
QUANTUM EXPLOSION 30SP
所以剩下 51SP
要怎样用啊...
你忘记了这三个
Maple Hero /K: /J:メイプルスピリット
Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
Hero's Will /K: /J:
old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
Infinity /K: /J:
old name(s): Unlimited Mana
Type: Active
Description: For a period of time, you will not need to consume mana.
Cooldown time: 10 minutes.
Max Level 30: 40 seconds duration.
Comment: Free MP for a short period oftime. Dosen't look too useful at the moment, perhaps for bosses oroccasions when you need to use MG. |
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发表于 10-1-2007 08:03 AM
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楼主 |
发表于 10-1-2007 09:26 AM
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发表于 10-1-2007 09:39 AM
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发表于 10-1-2007 01:11 PM
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发表于 10-1-2007 01:12 PM
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如果有幸玩到四转,key都不懂该怎样摆,酱多skill。 |
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发表于 10-1-2007 01:38 PM
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原帖由 yitin88 于 10/1/2007 01:11 PM 发表
其实很好啊,召唤出来的东西与自己的属性向克,例如你是火的,你的宠物帮你把怪物结冰,那么你本身打出来的dmg就可以因为属性向克而更高了哦~
ice mage打的东西应该是火属性的吧?已经都有属性相克了,然后召唤兽=火打火。。。 |
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发表于 10-1-2007 02:21 PM
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原帖由 fishhy 于 10-1-2007 01:38 PM 发表
ice mage打的东西应该是火属性的吧?已经都有属性相克了,然后召唤兽=火打火。。。
我想那个是给你打和你属性一样的怪吧?
同属性的dmg少嘛。。。 |
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发表于 10-1-2007 02:44 PM
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原帖由 kimisaki 于 10/1/2007 02:21 PM 发表
我想那个是给你打和你属性一样的怪吧?
同属性的dmg少嘛。。。
问题是mage练功谁会去打和自己属性相克的怪 |
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发表于 10-1-2007 04:54 PM
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原帖由 fishhy 于 10/1/2007 02:44 PM 发表
问题是mage练功谁会去打和自己属性相克的怪
那如果没有地方好练了呢?
人也是会闷的...
或者要 hunt 东西的时候呢? |
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发表于 10-1-2007 05:32 PM
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Ice mage 4th job 有一招可以弄到 monsters 一段時間變成冰屬性,然後 Ifrit 就可以派上用場了。 |
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